New Features
Maxis told of plans to create SimCity 3000 in the third quarter of 1997.
It started out to be totally revolutionary, with full 3D graphics and you
could zoom right into street level as a first person view, and see the
different faces of your sims. All the buildings, cars, and streetlights
would be in 3D. All this sounded good, but very soon they found that the
requirements for such a game would be outrageously high. So, Maxis
announced that they would have to completely redesign the game to an
isometric engine, which was what SC2000 had used. Even so, the graphics in SimCity 3000 would be far superior, because the buidings will still be
rendered in 3D first, before converting to an isometric view (unlike that
of SC2000 where the buildings ridiculously rotated with your viewpoint).
You will now actually be able to see all four sides of every structure.
Also, SimCity 3000 will offer 16-bit color, instead of 256, which is a huge
improvement.
SimCity 3000 will also have 5 levels of zoom, the closest where you can see
individual sims and what they're carrying (though buildings will be pixelish).
Rather than blue dots, the cars will each have different features, and they
will fit in the environment they are driving in. For example, more trucks
will be found in industrial areas, and Garbage collectors will be seen going
to and from recycling centers. Even the sims will be different in different
areas of the city. You will see corporate executives carrying briefcases in
dense commercial zones, and shoppers with bags near a corner store.
The terrain in SimCity 3000 is a lot more realistic, with almost any degree
of slope, compared to zero and 45 degrees in SC2000. There can be sharp
points at mountain peaks, or smooth hills. The water actually dips
a bit into the terrain instead of being at the same level. There is also a
lot more variety of trees, which also varies with the elevation. The
largest size map in SimCity 3000 is four times larger than the SC2000
size.
SimCity 3000 will offer landmark buildings from real cities, such as the
Empire State and Grand Central Station of New York, the CN tower in Canada,
the Petronis twin towers in Malasia. There are also many more rewards, some
that serve a specific purpose in making your city grow. For example, the
science center will boost commerce, and the theme park will attact tourists.
New landmark themes will also be available for download at
simcity.com, Maxis' official SimCity
3000 site.
Minimum system requirements for SC3000:
- Windows 95 or 98
- 166 MHz Pentium processor
- 32 MB RAM
- 4x CD-ROM drive
- 230 MB free HD space + space for saved games
- 2MB Video card, 16-bit color, DirectX 6 certified
- Sound card, DirectX 6 certified
Note: If your computer barely surpasses these requirements, SimCity
3000 can run faster if the resolution in the game is turned to the lowest
setting.
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