Developing Zones (05/02/99)
The most obvious reason a zone is not developing is if it isn't in
Check the RCI indicator to see the type of zone you need to
build. Zone new areas of only the type of zone that shows positive
on the indicator; if more than one shows positive, develop the one
highest in demand. It is almost impossible to balance out the zones
perfectly, but as your city grows, it becomes less picky about which
zones are in demand. Generally, cities just starting out will need
much more industrial than commercial, with residential in between.
In fact, commercial really doesn't come into demand for a while even
if you don't place any to begin with. As the city grows
commercial will gain demand and industrial will loose demand. When
the population of your city becomes close to a million, industrial
zones will be in such low demand you may have to demolish some areas of
There are other things you can do to break out from this order of
demand according to population:
Build zones or structures that increase the demand for a type of
zone. Airports boost commercial and seaports boost industrial zones.
Parks, ponds, playgrounds, and ballparks boost residential zones.
Pass ordinances that increases demand in the type of zone you
want, and ordinanaces that decreases demand for another type. Pass
the 'Clean Air' ordinance to discourage low-tech industries. 'Tourism
Promotion' will encourage growth of commerce in your city.
Sometimes, all three types of zones will show up as negative on the
RCI indicator (this is a bad thing). This is most likely caused by
low global aura, created by a high crime rate, oppressive policing,
low heath or education, a high pollution level, or high taxes. This is
a good time to check the data maps, and charts for problems. The news
ticker should also provide useful information if your Sims are unhappy.
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